Com_TouchMemory: 0 msec. Using sum: 0Loading fastfile code_post_gfxLoading fastfile uiLoading fastfile commonInitializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaInitializing static model cache...Initializing dynamic buffers...Initializing particle cloud buffer...Creating Direct3D queries...Setting initial state...DirectX reports 512 MB of video memory and 704 MB of available texture memory.Using video memory size to cap used texture memory at 496 MB.Texture detail is set automatically.Using picmip 0 on most textures, 0 on normal maps, and 3 on specular mapsERROR: image 'images/gamefonts_pc_normal.iwi'is missing Couldn't load image 'gamefonts_pc_normal'就出现这个 收起